Sony’s latest virtual reality headgear,
the Playstation VR2, vibrates on the head.
CES 2022 will be a surprise: Sony has taken another step forward in the virtual reality industry. The PSVR2 is the official successor to the PSVR. Sony surprised everyone at their press presentation for the Consumer Electronics Show (CES) 2022 in Las Vegas, Nevada. The company disclosed numerous key facts regarding their upcoming next-generation VR headset for the Playstation 5. That should add a unique game to the introduction.
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PSVR 2: Sony releases information about the next generation of VR glasses.It was already anticipated, and it has now been confirmed in a lengthy post on the Playstation site. The new device is known as the Playstation VR2 (PSVR2). PSVR2-Sense-Controller, based on the Dualsense-Controller for the Playstation 5, are the matching controllers. A game called “Horizon: Call of the Mountain” will be launched on the PSVR2. This game appears to be set in the same game universe as “Horizon Zero Dawn,” and it was created particularly for the PSVR2. These are the PSVR2’s highlights.
The VR headgear is supposed to provide tactile feedback, eye tracking, a 110-degree field of vision, and powerful haptics controls.
The use of so-called foveated rendering should be prioritised.The headgear simply increases the resolution in the region that the human eye’s visual pit is now gazing at. This implies that with fewer pixels, more graphics performance may be provided. The visual pit is a dip in the middle of the yellow spot (macula), which is located on the eye’s visual axis.
It is the region of the retina with the clearest eyesight and has a diameter of roughly 1.5 mm in humans. It is obviously much easier to provide a high quality for this little viewing area. The issue then is to follow the pit of vision, because it scans the screen part by section, but extremely fast. By the way, here is what the PSVR2 has to offer.Sony has not yet showed us the new headgear in the image.
Sony did not provide a release date or price, but did provide the following specifications: OLED screens with a resolution of 2,000 x 2,040 pixels per eye and frame rates of 90 and 120 Hertz are to be employed, according to this. The lens distance should be changeable, which is especially important for foveated rendering.
The headphones should be capable of displaying 3D audio as well as providing vibration feedback. A built-in microphone and audio output for headphones will be included, as well as four external cameras for motion tracking. The headset is connected to the computer through USB-C. The latter also applies to the controllers, which are otherwise connected through Bluetooth 5.1 and include 6DoF and finger tracking with capacitive touch buttons, as well as the well-known dual-sense controller capabilities.